// This file is part of the AliceVision project.
// Copyright (c) 2025 AliceVision contributors.
// This Source Code Form is subject to the terms of the Mozilla Public License,
// v. 2.0. If a copy of the MPL was not distributed with this file,
// You can obtain one at https://mozilla.org/MPL/2.0/.

#include <aliceVision/system/Timer.hpp>
#include <aliceVision/sfmData/SfMData.hpp>
#include <aliceVision/sfmDataIO/sfmDataIO.hpp>
#include <aliceVision/sfmDataIO/sceneSample.hpp>

#include <boost/preprocessor/stringize.hpp>

#include <filesystem>
#include <sstream>

#define BOOST_TEST_MODULE sfmDataIO

#include <boost/test/unit_test.hpp>

using namespace aliceVision;
using namespace aliceVision::sfmDataIO;

namespace fs = std::filesystem;

BOOST_AUTO_TEST_CASE(Compatibility_generate_json_files_current_version)
{
    sfmData::SfMData sfmData;
    generateSampleScene(sfmData);

    fs::path pathSource(__FILE__);
    {
        fs::path outputPath = pathSource.parent_path() / "compatibilityData" /
                              "scene_v" BOOST_PP_STRINGIZE(ALICEVISION_SFMDATAIO_VERSION_MAJOR) "." BOOST_PP_STRINGIZE(ALICEVISION_SFMDATAIO_VERSION_MINOR) "." BOOST_PP_STRINGIZE(ALICEVISION_SFMDATAIO_VERSION_REVISION) ".json";
        BOOST_CHECK(sfmDataIO::save(sfmData, outputPath.string(), ESfMData::ALL));
    }
}

BOOST_AUTO_TEST_CASE(Compatibility_json_1_2_0)
{
    sfmData::SfMData sfmData;
    generateSampleScene(sfmData);

    fs::path pathSource(__FILE__);
    fs::path toLoad = pathSource.parent_path() / "compatibilityData" / "scene_v1.2.0.json";

    sfmData::SfMData sfmDataLoad;
    BOOST_CHECK(sfmDataIO::load(sfmDataLoad, toLoad.string(), ESfMData::ALL));

    BOOST_CHECK(sfmData == sfmDataLoad);
}

BOOST_AUTO_TEST_CASE(Compatibility_json_1_2_1)
{
    sfmData::SfMData sfmData;
    generateSampleScene(sfmData);

    fs::path pathSource(__FILE__);
    fs::path toLoad = pathSource.parent_path() / "compatibilityData" / "scene_v1.2.1.json";

    sfmData::SfMData sfmDataLoad;
    BOOST_CHECK(sfmDataIO::load(sfmDataLoad, toLoad.string(), ESfMData::ALL));

    BOOST_CHECK(sfmData == sfmDataLoad);
}

BOOST_AUTO_TEST_CASE(Compatibility_json_1_2_2)
{
    sfmData::SfMData sfmData;
    generateSampleScene(sfmData);

    fs::path pathSource(__FILE__);
    fs::path toLoad = pathSource.parent_path() / "compatibilityData" / "scene_v1.2.2.json";

    sfmData::SfMData sfmDataLoad;
    BOOST_CHECK(sfmDataIO::load(sfmDataLoad, toLoad.string(), ESfMData::ALL));

    BOOST_CHECK(sfmData == sfmDataLoad);
}

BOOST_AUTO_TEST_CASE(Compatibility_json_1_2_3)
{
    sfmData::SfMData sfmData;
    generateSampleScene(sfmData);

    fs::path pathSource(__FILE__);
    fs::path toLoad = pathSource.parent_path() / "compatibilityData" / "scene_v1.2.3.json";

    // TODO when we will have files to compare
    sfmData::SfMData sfmDataLoad;
    BOOST_CHECK(sfmDataIO::load(sfmDataLoad, toLoad.string(), ESfMData::ALL));

    BOOST_CHECK(sfmData == sfmDataLoad);
}

BOOST_AUTO_TEST_CASE(Compatibility_json_1_2_4)
{
    sfmData::SfMData sfmData;
    generateSampleScene(sfmData);

    fs::path pathSource(__FILE__);
    fs::path toLoad = pathSource.parent_path() / "compatibilityData" / "scene_v1.2.4.json";

    // TODO when we will have files to compare
    sfmData::SfMData sfmDataLoad;
    BOOST_CHECK(sfmDataIO::load(sfmDataLoad, toLoad.string(), ESfMData::ALL));

    BOOST_CHECK(sfmData == sfmDataLoad);
}

BOOST_AUTO_TEST_CASE(Compatibility_json_1_2_5)
{
    sfmData::SfMData sfmData;
    generateSampleScene(sfmData);

    fs::path pathSource(__FILE__);
    fs::path toLoad = pathSource.parent_path() / "compatibilityData" / "scene_v1.2.5.json";

    // TODO when we will have files to compare
    sfmData::SfMData sfmDataLoad;
    BOOST_CHECK(sfmDataIO::load(sfmDataLoad, toLoad.string(), ESfMData::ALL));

    BOOST_CHECK(sfmData == sfmDataLoad);
}

BOOST_AUTO_TEST_CASE(Compatibility_json_1_2_6)
{
    sfmData::SfMData sfmData;
    generateSampleScene(sfmData);

    fs::path pathSource(__FILE__);
    fs::path toLoad = pathSource.parent_path() / "compatibilityData" / "scene_v1.2.6.json";

    // TODO when we will have files to compare
    sfmData::SfMData sfmDataLoad;
    BOOST_CHECK(sfmDataIO::load(sfmDataLoad, toLoad.string(), ESfMData::ALL));

    BOOST_CHECK(sfmData == sfmDataLoad);
}

BOOST_AUTO_TEST_CASE(Compatibility_json_1_2_8)
{
    sfmData::SfMData sfmData;
    generateSampleScene(sfmData);

    fs::path pathSource(__FILE__);
    fs::path toLoad = pathSource.parent_path() / "compatibilityData" / "scene_v1.2.8.json";

    // TODO when we will have files to compare
    sfmData::SfMData sfmDataLoad;
    BOOST_CHECK(sfmDataIO::load(sfmDataLoad, toLoad.string(), ESfMData::ALL));

    BOOST_CHECK(sfmData == sfmDataLoad);
}

BOOST_AUTO_TEST_CASE(Compatibility_json_1_2_11)
{
    sfmData::SfMData sfmData;
    generateSampleScene(sfmData);

    fs::path pathSource(__FILE__);
    fs::path toLoad = pathSource.parent_path() / "compatibilityData" / "scene_v1.2.11.json";

    // TODO when we will have files to compare
    sfmData::SfMData sfmDataLoad;
    BOOST_CHECK(sfmDataIO::load(sfmDataLoad, toLoad.string(), ESfMData::ALL));

    BOOST_CHECK(sfmData == sfmDataLoad);
}
